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House Rules

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House Rules Empty House Rules

Post by Nalden Wed Jan 01, 2020 11:27 am

Destiny Points.

All players and the GM can tap into destiny by using the Destiny Points in the pool There are several distinct ways players and GMs spend destiny. However, the Player Characters may only spend light side Destiny Points, and the GM may only spend dark side Destiny Points. When a player spends a light side Destiny Point, it is converted into a dark side Destiny Point after the current action is resolved. When the GM spends a dark side Destiny Point, it is then converted into a light side Destiny Point in the same fashion. Conversion takes place at the end of the action during which the Destiny Point was used, preventing players or GMs from immediately spending a just-converted Destiny Point. Destiny is a powerful resource, but it is limited. A player can only spend one light side Destiny Point during a single action, and so should think carefully about how they want to use their destiny before doing so. Destiny Points cannot be spend in the same round when the player has spend a Force Point or Character Points. The GM likewise is limited to spending one dark side point per action. The following section explains some of the ways in which Destiny Points can be used. Unless noted otherwise, either the players or the GM may use these options.

A HELPING HAND

All characters have the opportunity to call on destiny to enhance any skill check they are about to attempt. A player may spend one Destiny Point to upgrade his starting dice pool with additional dice equal to the attribute used for the skill. The GM may spend a dark side Destiny Point in this way to upgrade one of his NPC's dice pools.

RAISING THE STAKES

Destiny can also be used to help keep characters out of harm's way. Characters can call on destiny to make an opponent's skill check more challenging. A single player may spend one light side Destiny Point to upgrade the difficulty in any NPC's skill check by one step. The GM may spend a dark side Destiny Point in this way to upgrade one of the PC's dice pools.

LUCK AND DEUS EX MACHINA

Destiny can also be used by the players to introduce "facts" and additional context directly into the narrative. The GM already does this by managing and directing the story, but this use of Destiny  Points provides the players with a means to make contributions as well. Imagine the characters land on a planet they expected to have a breathable atmosphere, only to find a leak at the gas mining facility has rendered the air toxic. One of the players suggests spending a Destiny Point, saying "Good thing you remembered to pack those rebreathers last time we were in dry dock, Posh." While none of the players may have specifically mentioned or listed rebreathers before, it's a sensible and creative addition to the game If the GM agrees, the Destiny Point is spent and the player's contribution is now a true statement -there are rebreathers handy. Similarly, a player may spend a Destiny Point in this manner to suggest finding a spare stimpack while quickly scavenging through a medical facility, or introducing a terrain feature the character can duck behind for cover. Using Destiny Points narratively is a great way to keep all of the players involved and keep the story moving forward. However, the GM has final say over what is or is not acceptable. Players should not abuse this use of Destiny Points; the more outrageous or unlikely the suggestion, the more likely the GM will curtail the players' use of Destiny Points. Ultimately, this use of Destiny Points allows the players  to feel empowered as active participants in both the game and the story by rewarding creativity and roleplaying if the Destiny Point use would fulfill this goal, the GM should consider allowing it.

DESTINY POINT ECONOMY IN GAMEPLAY

All players and the GM are encouraged to use destiny regularly, creating an ebb and flow of destiny over the course of a session. While the players could theoretically "lock" all the Destiny Points and simply not spend any light side Destiny Points to prevent the GM from using dark side Destiny Points against them, this works both against the spirit of the mechanics and the setting. Players that horde their Destiny Points may find the GM using other methods of putting pressure on the group, forcing them to reconsider their plan. It's perfectly acceptable for the GM to remind the players about using Destiny Points in play, such as suggesting the use of Destiny Points if they are feeling overmatched by a tough enemy. The Player Characters are wrapped up in the fate of the galaxy, and through their adventures destiny will work both for and against them. When used wisely, Destiny Points provide tension and excitement by making routine checks more significant, adding an element of drama to the mundane, or helping provide a boost when the players are overwhelmed.

THE LIMITS OF LUCK

Destiny is a powerful resource and should not be abused. Destiny must also be used wisely-each player can only invest one Destiny Point into any single check. The GM may also choose to invest one Destiny Point per skill check. This does introduce the possibility that both the player and the GM invest destiny into the same skill check, resulting in no net difference to the overall Destiny pool balance.
The active player [the player or GM forming the dice pool) always has the first chance to use a Destiny Point . Once he has decided whether or not he will use a Destiny Point, the other party involved in the check [the targeted player, or the GM in the case of an NPC) has the opportunity to respond and spend a Destiny Point as well. For example, if the GM declares he will be spending a Destiny Point to upgrade an enemy's skill dice pool for an attack against a PC, that PC's player has the opportunity to then use a Destiny Point to upgrade the difficulty in any NPC's skill check by one step.
Nalden
Nalden
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House Rules Empty Re: House Rules

Post by DennisG Wed Jan 01, 2020 10:21 pm

Ik ben absoluut een voorstander van deze house rule, waarom ja:

- player / gm interaction improvement, ideaal dat je dingen kan laten gebeuren (binnen bepaalde grenzen) die het verhaal subtiel wijzigen.

- de kans om met destiny points ipv character/force points te moeten werken is ook positief gezien je deze kan bewaren voor echte nood situaties.

- skill checks aanpassen als het je leven kan redden? yes please Smile

DennisG
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